Archive for the ‘Web Design’ Category

Getting it Right

ipodTo break the cycle we need to embrace ’small’ failures, get closer to customers and users, create physical models or simulations to test alternatives.

Fail Small
When our children were in preschool, each day began with play-time. Children sat cross legged, either individually or in small groups, building towers, putting dolls to bed, or arranging furniture make-believe rooms. There was no ’sunk cost.’ They were just pretending. In child’s play, there is no “equity.”

But when dollars are attached to those minutes, the pressure is on. The concept of ‘investment’ becomes real. The more “concrete” an idea becomes, the greater the equity invested. In developing new ideas, products and services, the central problem is dealing with the costs of failure when the invested equity is high. If throwing out an idea is expensive, people and companies won’t want to do it.

Get Closer to Customers and Users
One of the inherent difficulties of developing new solutions on behalf of a future customer is the knowledge gap between those who develop new products and those who ultimately have to use them. People who develop products are experts. Customers and users, on the other hand, represent a broad range of experience and expertise, and in general, are substantially naive to advances within a field. The challenge for developers is to be able to apply the leading edge knowledge to a sufficient level of transparency that naive users can experience the benefit without the expertise. Whether it’s the design of a website, a product or a retail environment, the people who are developing them have a hard time imagining what real customers and users might experience when they’re approaching the product for the first time.

Just as it is hard to remember how difficult it was to learn to walk as a child, it is virtually impossible for experts to become surrogates for a naive user. The problem is compounded by the fact that the factors that influence a satisfying experience for a user are almost never obvious to the user or customer prior to extended use. Had you asked someone in 1975 what form of headphone would be appropriate for an ipod, they simply wouldn’t have known. Before the ipod had been popularized, most consumers weren’t aware that they were going to jogging every morning. The concept of wearing headphones while they were jogging would have seemed like a ridiculous proposition.

Experts trying to imagine how a naive consumer might experience a product run the risk of misjudging just how different users are from engineers. Although we are all practicing ad hoc sociology when we observe users and try to understand the meaning of their grunts and moans, the process of translating engineering and marketing knowledge to a satisfying user experience requires a new approach, integrating many more formalized sociological and behavioral research methods than are now used in common practice.

Getting Physical (Fast)
Although product development teams need not become sociological or psychological researchers, the success of their efforts will be inextricably tied to the ability of innovators to preview and evaluate possible experiences customers and users have with products before specifications are defined. Essentially we need to be able to successively “try” a product, recognize its failings and make the changes early in the process to know that what we are specifying is really going to be better. Development teams need to create an environment that allows for a series of “failures” before product specification to increase the probability of success for the product that is ultimately engineered and manufactured.

The underlying assumption for creating such an environment is that experiencing a product or service takes place in time and space; it is a “physical” activity. The physicality of experiencing products makes it paramount that product developers have ways to “get physical” with products, services and experiences early enough in the process so that the essential characteristics of the experience can be identified and understood before resources are devoted to engineering and production. Only by getting “physical” early in the process can we hope to successively approximate enough experiences to know the characteristics of those that are better than others.

Dan Droz is Chairman and CEO of Droz & Associates: Marketing, Branding, Design, Public Relations, Advertising, Web Design, Interactive Marketing for Pittsburgh and surrounding regions.

Tuesday, February 3rd, 2009

Droz Knows Fruitcakes (and Viral Marketing)

fruitcakeThe holidays are a great time to reach out to current and potential clients. The reason: holiday greetings and online gifts provide an excellent opportunity for viral marketing. Viral marketing is a marketing strategy that facilitates and encourages people to pass along a marketing message voluntarily. Like regifting… only they can be regifted a gazillion times. Viral marketing typically involves messages, greetings or information that are free, interesting or fun and leverage existing and easy to use communications networks, like email. Viral promotions may take the form of video clips, interactive games, images, or even….fruitcakes.

The goal of marketers interested in creating successful viral marketing programs is to identify individuals with high Social Networking Potential (SNP) and create viral messages that appeal to this segment of the population. The more creative or relevant…the better chance it will passed on, or regifted… like a fruitcake.

To demonstrate, suppose someone, like us, sent you an online gift like… a fruitcake. Well what are you supposed to do with the gift of fruitcake? What does anyone do with the gift of fruitcake? Regift!… That’s the spirit of viral marketing. This year, people went nuts for our greeting our ‘do-it-your-self’ fruitcake. We sent it to our core email list, along with an option to ‘regift’ it others. We also sent out a link on our Twitter, and other social networks.

The result: an increase in traffic to our Web site and our blog, and multitudes of positive comments from regiftees. The positive word of mouth that we built with our simple holiday gesture is priceless from a marketing standpoint, and the perfect example of a successful viral marketing campaign.

Click here to get, send and/or ‘regift’ your own fruitcake.

If you’d like more marketing tips on viral and other types of campaigns, or would like to receive more things like do-it-yourself fruitcakes, click here.

Dan Droz is Chairman and CEO of Droz & Associates: Marketing, Branding, Design, Public Relations, Advertising, Web Design, Interactive Marketing for Pittsburgh and surrounding regions.

Monday, December 22nd, 2008

Droz Knows: Making Your Claim (Part 2)

Evaluating Your Claims

adDetermining the best promise or ‘claim’ for your product or service isn’t just a matter of defining the message. You have to make it engaging, relevant and differentiated. So many claims (and copy) use words like ‘biggest,’ ‘cheapest’ and ‘best,’ that are platitudes at best and probably not true. More importantly, they waste the most valuable opportunity to engage and differentiate you. Here are two simple tests you can do in the privacy of your office to evaluate your claims and headlines.

The “Duh” Test. Ask someone why you should buy from them. They respond, “because we give great customer service,” or “We Deliver Results.” A plumber says, ‘we’re there when you need us,’ or a builder says, ‘the house you’ve always wanted…’ Duh. If it’s something you (and your competitors) need to do to just be in the game, that’s not a claim. It’s simply a description. Not engaging, relevant or different.

A charter school, called Propel Schools , used to say they provided a ‘Student Centered’ education. Duh. By using their name, and making the claim that they ‘Propelled’ students, they and created a compelling promise that had energy and engagement. You’ve got to answer the question, “Why would anyone choose you over one of competitors.” For Real. No Duh’s.

The “Different” Test. The issue of differentiation isn’t a matter of what you do. Your competitors probably do it too. Usually, difference lies in some specific detail of how you do it. Your “3 Steps,” “113 Simple Ingredients” or “10 Inspectors.” All those ‘differences’ like experience, quality or creativity aren’t differences. They could well be characteristics of your competitor as easily as you. Gleem toothpaste has GL-70 . Domino’s Pizza has 30 minute delivery and Saab’s are designed by aerospace engineers (as well as having the coolest cup-holders in the business). If you can cross off your name in an ad and insert your competitor’s name without substantially misrepresenting them, you’ve got a problem.

Dan Droz is Chairman and CEO of Droz & Associates: Marketing, Branding, Design, Public Relations, Advertising, Web Design, Interactive Marketing for Pittsburgh and surrounding regions.

Friday, October 31st, 2008

The Role of the Designer

clockUntil about 200 years ago, the design process was quite immediate in that there was a very direct connection between people who made things and the people who used them. If you wanted a canoe, you’d use the time-tested method of getting bark off a tree, and shaping it like your forefathers did. They learned what worked over time, by the process of boats sinking, or floating. There was an evolution to the forms that products, buildings and packaging took. The person who designed and built your boat probably lived down the street. There wasn’t really a mass market.

Designer as Intermediary
But as technology and mass production became part of the business environment and markets expanded, people who bought and used things got farther and farther from the people who made them, so that eventually, they never even met. People who made things had to imagine what people might need in the future, and gradually, the field of professional design emerged as an intermediary, anticipating and planning for products, services and communications would impact and connect to people they’d never met.

Where the engineer, marketer and sales force typically represents the provider of a product or service, the designer represents the user, defining what would be desirable, useable and useful to people. Even in the developmental years of the design professions, designers understood that the products, services and spaces needed to address a range of desires and physical and emotional issues that went well beyond functional need. Products and services were opportunities to create experiences for the users, not just a solution to a problem.

Representing the User
When Henry Dreyfus, one of the founders of the Industrial Designers Society of America and it’s first president, designed the now classic phone handset in 1937, he said that “the phone is merely a way for people to have the experience of communicating directly with someone they love over great distances.”

In 1939, he designed the Big Ben Alarm clock for Westclock. After a year of development, it was ready to market. The first customer was the John Wanamaker department store in New York City. Henry Dreyfus, in what is considered to be the first live ‘user testing,’ observed potential customers pick up the clock, examine it and put it down without buying it or asking any questions. Eventually, he questioned customers. Why were they putting it down after examining it? What was wrong?

Their response: it felt too light. Something so light couldn’t be substantive. Whether they were right or wrong, Dreyfus realized that people were associating weight with value even though he knew there was no connection. In a radical departure from the notion that ‘less is more,’ he added a 3 oz. weight, serving no function whatsoever, but to create the perception of greater substance. In this case, more weight equated to more value. He said, “people want the experience of knowing that their alarm clock had something inside.” Weight was an attribute that had meaning and relevance… it created a cue that led to a perception of value and substance.

Dan Droz is Chairman and CEO of Droz & Associates: Marketing, Branding, Design, Public Relations, Advertising, Web Design, Interactive Marketing for Pittsburgh and surrounding regions.

Wednesday, August 20th, 2008

Droz Knows Sources of New Business and Marketing Costs

bearBecause no firm has the budget to do everything they want, marketers are constantly trying to weigh the tradeoffs. Therefore, it is important to understand the underlying strategic issues that drive marketing tactics, the most important of which are the sources of new business because different sources of business demand different levels of investment.

Three Sources of New Business
There are three sources of a new business: Retention, Referral and Prospecting. By understanding different cost levels of business development for each source, firms can maximize the leverage of their marketing investment.

a. Retention is the process of creating a continuous flow of business through either repeat business or cross selling…providing additional products or services to an existing customer/client. It requires a satisfied client and either continuing or additional services you can provide to them.

b. Referral, or third party endorsement, is the process of using an intermediary, whether they’re a client, a friend, another professional or strategic partner to leverage their relationship with others to facilitate a relationship with you.

c. Prospecting includes all the methods you might use, including networking, advertising, and PR to communicate with and create relationships directly with a prospective client.

Sometimes there’s a fine line between prospecting and selling. We distinguish between marketing and selling in that marketing is the process of creating a predisposition to buy, engage or continue to engage you, where selling is a much more directed to getting a commitment to buy.

The Connection to Marketing Cost
There’s an important relationship of each of these methods to each other and to the Cost-per-Customer (CPC). As we move from retention or cross selling to prospecting, we increase the amount of time we need to spend, and ultimately the investment we need to make to get a new piece of business. Intuitively, it’s clear that it costs less to retain an existing client than attract a new one. The reason is that the methods of prospecting: networking, seminars, advertising, direct marketing and public relations are much more expensive than the methods of client relationship management or referral. On average, referral costs about 3 times more than retention or cross selling. Prospecting is about 8 to 10 times greater.

The problem is, sometimes you can’t generate enough business from an existing client or referral and need to turn to prospecting when you want more business. So, before you start planning an advertising program, try to define ways to maximize the leverage of retention (and cross selling) and referral. The more effective you are at building client loyalty and cross selling and fostering referral, the less you pay for new business.

Dan Droz is Chairman and CEO of Droz & Associates: Marketing, Branding, Design, Public Relations, Advertising, Web Design, Interactive Marketing for Pittsburgh and surrounding regions.

Monday, May 12th, 2008